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Monday, 3 March 2014

Battlefield 4 Review

REVIEW




The Battlefield series has built its reputation on memorable moments. Some epic, some intimate, some barely believable--YouTube is filled with clips of people far better at Battlefield than you, doing amazing things (to people like you). Battlefield 4 wants you--yes, you--to experience even more thrilling, more epic moments than ever before with a beefed up single-player story and the addition of map-changing levolution events and show-stopping destruction online. That’s the aim… and in this respect, the game is a roaring success.


STORY


Sadly, despite the increased abeblity   of the characters, Battlefield 4’s overarching story blunders from one set-piece to another, ignoring the gaping holes torn in its plot and taking little care to explain what the hell is actually going on (that's war, I guess?). At one point, right near the end of the game, I leaned over to a fellow reviewer to ask about the identity of a character in a cut-scene. Turned out he was the entire reason I’d been shooting the teeth out of Chinese and Russian soldiers for the last six hours (the length of the solo campaign).

MULTIPLAYER




MultiPlayer has ensloved  too. I’m sure DICE would like me to write that it has ‘levolved’, but I’m not going to. All joking aside, revolution makes a huge difference to online play, as does the reintroduction of ‘proper’ destruction. While bringing down the skyscraper in the Siege of Shanghai map is a visual novelty, it genuinely changes the shape of the map. Other stages alter more dramatically, really forcing you to shift the way you play. The typhoon that starts to rage half-way through the Paracel Storm map looks incredible, and ups the Importance of Naval Combat.
 Battlefield 4 trailer


        
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